![]() Unequipping the Quantum Entangler too quickly after the coordinate point is set may deactivate the coordinate point and put Quantum Entangler on cooldown for 30 seconds.Walking too close to another spawn point or even teleporting across the map to another spawn point before the coordinate point is set up may cause the coordinate point to be set up directly at your location, regardless of where you initially started setting the coordinate point.As Quantum Entangler set up on the closest spawn point, make sure you don't wander too far away from the desired spawn point until it is fully set up.Doing this instead of fully waiting out setting the coordinate point will put the Quantum Entangler on cooldown.When you use the Quantum Entangler, unequipping it right before the teleport is set it will still set the teleport but add a 30 seconds cooldown before use.This can be avoided by quickly canceling the teleport once it's casted.Canceling Quantum Entangler mid-teleport will damage the user shortly after.Coordinate points of the Quantum Entangler can be relocated after the initial coordinate point set has been used or canceled.The clone will walk around in different directions, jumps if it touches a part in front of it and can. The user can switch to either one at any time except if either the user has no health, or the other clone disappeared. This gear will clone the user for a good amount of time. Gather the resulting Refined Obsidian Dust. Insert Obsidian Dust - place the Obsidian Dust into the Metallurgic Infusers Primary Material Slot (it has a red border). Quantum Entangler does not save coordinate points through death previous coordinate points set before death will be erased after respawning. The Quantum Entangler is a gear made by Roblox on February 17, 2012. Insert Compressed Diamond into the Metallurgic Infusers Secondary Material Slot - place the Compressed Diamond into the leftmost slot with a purple border.Unlike the Gap, the Quantum Entangler can be used while moving.Cannot unequip early if coordinate point has just been set (else risk deactivating and putting Quantum Entangler on cooldown).Requires correct timing to pull off a quick switch.Settable teleport (Closest Spawn Point).This red text, line, and the point itself is invisible to all other players. In addition, a dotted line links the point and player together. To help players with identifying where they are suppose to be teleported, the point is displayed with multiple red texts that accurately shows the number of distance in studs from the player. It is also used to craft the next tier of cable, the. It is the lowest tier of cables provided by Mekanism, with the lowest transfer rate and can transfer all supported forms of energy (RF, Tesla, Energy Units and MJ) between all associated machines. Upon using the Quantum Entangler a second time, a bright light is emitted as the user teleports to the said point after a short delay. The Basic Universal Cable is a cable added by Mekanism, which transmits energy between energy producers, storage blocks and energy consumers. This point remains still and cannot be moved by any means. Hoping it is something you can fix as I was super stoked to see you upped the power transfer rates on the cables with v9.When first used, the Quantum Entangler will create a coordinate point where the user is currently standing, granted if the player is close to a spawn point. So I'm seeing inconsistent behavior with the universal power cables. I hooked up a creative energy cell and fed a vibrant capacitator bank and was able to push 250kRF/t with one cable! That's double the rated capacity of the universal cable and is actually more than what a single vibrant Capac in enderio is supposed to take. So it doesn't seem to be a limit on the induction matrix but the universal cables themselves seem to not be wanting to transfer at the tooltip speed. So I hook up two Mek univ cables to the matrix and I can get 25.6kRT/t. Connection from solar to induction gets the expected 20kRF/t. Thinking maybe its an issue with Env Tech I remove the Univ Cable and toss on an EnderIO conduit that is rated at 20kRF/t. ![]() Hook universal cable to induction port and power starts flowing but it seems capped at 12.8kRF/t. Hook up the cable feeding into an induction matrix that is full of ultimate induction cells and an ultimate induction provider. Ok cool, I'll use Mekanism Ultimate Universal Cables into an induction matrix! Cable rating says 128kRF/t. If you right click the pipes with a network reader, you will notice that 'throughput' is listed at 3200mB/t. Using Environmental Tech mod it has a solar panel tier 4 that pushes 85kRF/t. Note that the transfer rate should go up by 6400mB/t for each ultimate mechanical pipe attached to the different faces, resulting in an aggregate max transfer rate of 38400mB/t. I apologize in advance if this is not a Mek bug persay but I tested as best I could to try to eliminate.
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